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Posted by : Feeho Wednesday, 23 July 2014

I love sniping in games. It can be a lot of crawling around in dirt and peering through foliage that was never meant to be viewed up close, but the payoff is worth the effort. It feels great to watch a bullet perfectly arc into a target, and intuiting that path taps into bits of instinctual spatial intelligence which always surprises me. Basing an entire FPS campaign around that feeling, however, is tough.
The first Sniper: Ghost Warrior had some problems. Players complained that the AI could magically detect you from a mile away, and that there were too many action sequences muddling things up. In Ghost Warrior 2, those problems are addressed with a rebuilt AI and a greater focus on sneaking around and silently slitting throats.

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